Category: Tutorials

  • Game Programming Tips – Stairs and Steps

    It’s been a while since I last posted anything here. I had intended to continue with my wave shader tutorial, but I had somewhat lost interest in the project. I may revisit it at a later date. Anyways, this is going to be the first in a series of short form tutorials meant to help…


  • Wave Simulation in Unity Shader Graph

    Everybody like realistic water in their games, but it can be a pain to implement. This tutorial will teach you how simulate Gerstner/Trochoidal waves using Shader Graph.